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New Zealand Game exports surpasses $200-million 

New Zealand Game exports surpasses $200-million 

Kiwi developers have earned $203.4 million dollars during the 2019 financial year – double the $99.9m earned only two years earlier, and has made interactive media the fastest growing tech sector and creative industry in New Zealand. 

The figure follows a survey of 39 interactive, gaming, virtual reality, augmented reality and edTech companies.

New Zealand Game Developers Association Chairperson Cassandra Gray said, “What we’re seeing are the fruits of the last generation of New Zealand interactive studios’ hard work. Our opportunity is to support the next generation of creative tech companies to join them.”

The survey showed that 93% of the total revenue was produced by the country’s ten largest studios. Those studios account for 77% of total development mployment in New Zealand.

It confirmed projections made in the Interactive Aotearoa study published by the Game Developers Association last year, which showed that if the industry continued its 39% average annual growth it could be a billion dollar industry in 2025.

In total, the companies surveyed employ 683 staff, 133 more than the previous year, with 59% of studios expecting double digit growth or higher in the next 12-months.

In the last year, eight Kiwi apps debuted the new Apple Arcade service, NinjaKiwi’s Bloons TD6 topped Apple’s paid games charts, Grinding Gear Games’ Path of Exile was one of the top ten played PC games in the world, RocketWerkz opened a second studio in Auckland and Valleys Between by Little Lost Fox won the Best Feel Good Game at the International Mobile Gaming Awards.

A Creative NZ and NZ On Air study, A Profile of Creative Professionals 2019, found that game development was one of the best paid creative occupations in the country. 31% of the roles in the industry are for programmers, 29% are artists, 24% for game designers or producers, 12% for management or marketing. For every technical role in the industry, 1.25 creative or design jobs are created.

Nearly half of the studios (47%) said that skills shortages were limiting the growth of their business. This has intensified since last year, when only 24% of studios reported this. 79% of the skills shortages were for experienced senior staff in art and technology, and 14% of the industry are on work visas. Gender diversity remains a concern for the sector, with 21% of employees identifying as female or non-binary. Attracting early stage development funding and attracting investment for expansion continue to be the biggest growth challenges to the industry.

The educational benefits of simulations and interactive training continues to be recognised. 24% of New Zealand interactive studios have made games or apps for businesses clients or government departments and 20% have made games for educational institutions.

The surveyed developers make interactive media for a range of devices and global markets. 63% make mobile apps, 53% make games for PC, 38% make console games, 22% make augmented reality apps and 19% make virtual reality games.

 

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